The following game guide refers to the Lost Planet 3 Audio Logs locations, and was created to help players who wish to get these items and all corresponding achievements and trophies.
A Lost Planet 3 Audio Log is a recording containing information regarding specific characters, survival tips and other thoughts recorded by NPCs.
When you get close to an Audio Log, you will notice that the item is highlighted, and to get it you have to approach the log and pick it up by pressing the key displayed on your monitor.
The Audio Logs in Lost Planet 3 dont provide any special rewards but along with the Text Logs hidden in the game, they unlock achievements and trophies.
The collectibles known as Audio Logs are available as soon as Peyton enters NEVECs base; however, since some areas are locked, you will have to retrace your steps from time to time and explore the same areas. One of these areas is Kovacs Lab.
In addition to this, some Audio Logs in Lost Planet 3 require specific pieces of equipment that must be used to reach them; therefore, it is a good idea to start collecting the Audio Logs once you get all upgrades.
For example, the winch upgrade that is installed on Peytons Rig allows you to cross ravines, while Peytons magnetic hook can be used to reach high places.
Since some of the areas in Lost Planet 3 dont feature a map, the following text guide should be used along with the video walkthrough above, because it follows the same order as the one provided by the said video guide.
An important fact you should be aware of is that all Audio Logs in Lost Planet 3 must be collected before you leave the Hangar accompanied by Gale.
Lost Planet 3 Audio Logs Locations Guide
Area: The Hangar (Upper Hangar)
Audio Log 1
As soon as you reach the main base you can find the first Audio Log. After the introductory cutscene, open your map and notice the dead end to the north. Search the corridor and on the left side you will find the Audio Log.
Audio Log 2
After you get the first Audio Log, head towards the elevator in the Upper Hangar but make sure you visit the barracks.
When you enter the barracks, right in front of you is the second Audio Log, on a crate, near one of the beds.
Audio Log 3
Inside the same barracks located in the Upper Hangar, after you get the second audio log, while facing the location where you have found it, turn left, and walk near the wall.
Eventually, you should see a table and on it the third Lost Planet 3 Audio Log.
Area: The Hangar (Basement Level)
Audio Log 4
In the Basement Level of The Hangar, after you get all collectibles in the Upper Hangar, visit the room where your locker is located.
Look around, and on the right side of your locker, while facing it, you should see a window. On it is the fourth Audio Log.
Audio Log 5
After you get the previous collectible, open your map and look north, to see a round dead end, located at the end of the right tunnel while facing the entrance to Gales Shop.
Cross the tunnel and in front of you are a Keep Out sign and a worker clearing the snow. Stand in front of the sign and turn right to locate the Audio Log near the wall, on the ground.
Audio Log 6
Once you have found the previous Audio Log, head to Gales Shop and check the counter. On the right side is the sixth Audio Log. Grab it then go to the Rig Bay.
Area: The Hangar (Main Deck)
Audio Log 7
At the beginning of the game, before the tutorial during which you learn how to control the Rig, you will enter the Main Deck.
The Rig Platform is located on the southern side if the cavern. To the north is a small platform on which you will see two crates. Crewman Thomas should also be there, next to them, and on top on one of the said crates is the Audio Log.
Audio Log 8
The eighth Audio Log is also in the Main Deck zone. From the elevator next to the Rig Platform move diagonally to reach the northern side of the cave where the crew gathers near some crates.
Behind the crates you have to look for a table and on it is the Audio Log.
Audio Log 9
As soon as you exit the base, to test the Rig, you will enter the area known as Coronis. After you unlock the cockpit, close to the entrance, exit the rig and go left, to find a ramp that will take you to a lower level.
Look around to spot a hidden cave which can be accessed. Inside the cave you will find the ninth Audio Log, on some crates.
Area: Diaz Cavern
Audio Log 10
During your first visit to Diaz Cavern, you will be asked to empty your first T-Energy Post. When you locate the post, behind it, you should see a crate.
Make sure you open it to find the Audio Log belonging to Diaz.
Audio Log 11
After you get the grappling hook from Braddock, you will be sent to Coronis again to save some workers trapped inside a capsule.
Once you descend the ravine and complete your objective, you will be asked to return to your Rig. At this point there is only one path to follow, and you will have to use your grappling hook often. Continue to ascend and you will eventually locate the assault rifle.
Pick it up and advance slowly killing all Akrid that spawn in front of you. Pay close attention on the right side of the platform (the enemies use that area to reach your position) and look on the ground for another Audio Log. Take it and go back to your Rig.
Note: Later in the game, after you plant your first T-Post, you will return to the main base and receive a call from Dr. Kovac.
At this point, a new area opens in the Upper Hangar, and you will have to explore it if you wish to find additional collectibles.
Area: The Hangar (Upper Hangar)
Audio Log 12
When you visit the Upper Hangar to see Dr. Kovac, you will have to cross the barracks. Notice that you have unlocked a new area.
While standing on the corridor behind the barracks, you can see a small room with two blue draperies at the entrance. Enter the room and turn right to find the audio log on a crate.
Area: Kovacs Lab
Audio Log 13
When you visit Kovacs lab for the first time, after you exit the decontamination area; move straight ahead and cross the main chamber.
On the opposite side of the laboratory make sure you look for the Audio Log on a desk.
Area: Baileys Crossing
Audio Log 14
When you enter Baileys Crossing, you will notice just in front of you a construction site overwhelmed by Akrid.
Open your map and go west to locate a grappling point that allows you to access the said construction side. Climb up and in front of you is the Audio Log encased in ice.
Area: Marshalls Gorge (Unknown Structure)
Audio Log 15
When you gain access to the area named Marshalls Gorge, you will eventually find an unknown structure. After you explore the first part of the said structure, you will be asked to proceed to the second.
As soon as you enter the second structure, follow the corridor and after several turns, you should see several corpses in on the ground. Near them is the Audio Log.
Audio Log 16
In the second area of the unknown structure, after you survive the Akrid attack, your objective will change and you will be asked to find dome data backup.
For this, you have to return to the garage and an Akrid will bring you down, after a short cutscene. Once you recover, turn right and continue to follow the marker on your HUD killing all Wardeyes and destroying all eggs.
Remain near the wall and pay attention to your left because there are some spawning points on the second floor. Search the first one, by climbing the balcony and look behind the pipes.
Area: Picketts Folly
Audio Log 17
While working on the quest that requires you to find some medicine, you will eventually use your Rig to create a zip line across an area filled with lava.
Follow the zip line then advance slowly and you will enter a large pipe. When you exit the said pipe, turn left and look on the ground for the Audio Log.
Area: Camp of the Forgotten
Audio Log 18
After you get the magnetized hook, you will be asked to talk to Miras father inside the Nursery.
Make sure that you test your hook on the ceiling and explore the end of the platform above the Nursery, to locate the Audio Log.
Area: Baileys Crossing
Audio Log 19
Once you get the magnetic hook, you will have to return to Baileys Crossing and check the large installation in the middle of the area.
Use the hook to get on top of the mountain while standing near the stairs that have been destroyed, and look behind the small office, to locate the Audio Log encased in ice.
Area: The Killing Fields
Audio Log 20
For the next collectible you need the magnetic hook and the winch installed on your Rig. Travel to The Killing Fields and place your Rig in front of the entrance to Miras Camp.
While standing at the entrance turn left and look up to spot a cave across the river. Using your winch, enter the cave and then inspect the nearby drilling platform.
Go up using your magnetic hook and then drop down to find the Audio Log on the ground.
Area: Picketts Folly
Audio Log 21
In the area known as Picketts Folly, after you get the magnetic hook, return to the cave where you have found the medicine for Mira; however make sure that after you exit the large pipe, you stop on top of the northern tower (where you destroy the Akrid Spawning Point).
While standing under the point, look up and locate the point that allows you to attach your magnetic hook. Now, climb once, then drop down to the second ledge to find the Audio Log.
Audio Log 22
Another Audio Log that can be found in Picketts Folly, requires the same magnetic hook. To get it, open your map and travel west, to the exit point.
Look on the mountains wall on the left side as you advance, and locate the large pipe. Exit the rig and attach your hook to the pipe to climb inside the cave. At the entrance, on the ground is the Audio Log.
Area: Blind Sector
Audio Log 23
After you enter the Blind Sector and discover Nushi, watch the cutscene, and after you gain access over your character, look near the point where you have deployed your Rig.
The Audio Log is encased, on the ground and to the right while facing the hill towards the exit.
Area: Marshalls Gorge
Audio Log 24
Assuming that you have all upgrades, return to the Marshalls Gorge and using your Rigs Winch, cross the large stone to your right.
Ascend the nearby cave (left side) and continue to advance from one location to another following the only path available. Once you exit the cave you will enter a hidden room that belongs to the first colony. Check the table on the other side for another Audio Log.
Audio Log 25, Audio Log 26
For the next two Audio Logs, assuming that you are in Marshalls Gorge, and you have purchased all upgrades, you have to enter the science facility.
Make sure that you reach the central area which features multiple levels. Using your hook climb up until you reach the last level (third); and get on the broken platform in the middle. From your position, look behind and you will see an area infested by Akrids.
On the ground, you will find a new Audio Log. Take it, but dont get down. Instead head left and you will see a closed chamber. If you look through the window you can also spot another Audio Log. The entrance the this specific chamber is through a hole above it; therefore, descend one level and look up to find the point on which you can use your magnetic hook.
Get inside the chamber and collect the Audio Log.
Area: Shackletons Peak
Audio Log 27
The 27th Audio Log plays an important role because it belongs to Diaz and it will help you discover the Lost Contractors Fate, thus allowing you to unlock the Lost and Found achievement/trophy.
To get it, you have to reach the top of Shackletons Peak area, known as the Summit, and from there, you have to backtrack your steps through the tunnel you have used to reach the top at the beginning of the game.
Continue to descend and before reaching the first cave, turn left and drop down on the ledge below you. Now, you should see a point on which you can attach your magnetic hook.
Continue to advance and you will enter a caver where you will find Diaz and her Audio Log.
Audio Log 28
After you get the previous collectible, continue to descend towards the mountains base and make sure you look around for more points that allow you to use your magnetic hook.
Eventually you will get close to the area where you have activated the second third console to help your Rig reach the mountains peak.
On the left side there are two magnetic points you can use to find Diazs Rig and another Audio Log in front of it.
Area: Camp of the Forgotten
Audio Log 29
Near the end of the game, travel one more time to Camp of the Forgotten and locate the meat vendor in the first courtyard.
While facing the main gate, move towards the exit point and keep an eye on the right side for a blue glowing sign. Behind it, is a small room, and on the right side, on the ground is the Audio Log.
Area: Picketts Folly (Security Installation)
Audio Log 30
Another Audio Log can be retrieved from the Security Installation in Picketts Folly. The Security Installation or the Armory as it is called by Mira features multiple chambers.
Once you enter from Picketts Folly, in the first large room, where you can see the turret, you have to check the room on the right side while facing the said turret.
The room is accessible only if you have the magnetic hook which allows you to enter through the ceiling above.
Area: Dr. Kovacs Lab
Audio Log 31
After the NEVEC troops arrive on the planet, pay a visit to Dr. Kovac in order to retrieve a new collectible.
When you enter the second part of the laboratory, turn right and look on the first table on the left side, while advancing towards the doctor.
Area: The Hangar (Main Deck)
Audio Log 32, Audio Log 33, Audio Log 34
For the last three Lost Planet 3 Audio Logs you have to wait until the NEVEC troops come to your base, but you have to get them before leaving accompanied by Gale.
For Audio Log 32, return to the Main Deck and go to Braddocks Office, which should be closed. Check the backroom at the end of the tunnel and pick up the Audio Log. Now, exit the tunnel and go left, where the workers gather near some crates.
Notice that there is also a NEVEC soldier nearby. Look behind the worker sitting down and you will see the Audio Log on a box.
From your current position cross the Main Deck and go upstairs to the empty Rig platform. Look near the crate that is located next to the loading area.