Operation Sledgehammer represents the sixteenth mission in Hitman Absolution, following Agent 47s capturing in Skurky’s Law.
47 must escape the prison and then hunt Skurky. Also, the Agency takes over the city to search for Agent 47, so he must reach Skurky without being detected.
Operation Sledgehammer features four Evidence collectables, and the guide below describes their locations to help us acquire them faster.
Note: Challenges cannot be completed on EASY
Mission Details
Manhunt
Victoria. I came so close. I need to escape, find Skurky and force him to disclose Blake Dexters location. The sheriff just signed his own death warrant.
Evidence 1 – County Jail
The first thing to do is to escape the jail through the police station. We trick a cop using the fire alarm to acquire a police disguise and then we go upstairs.
There is another cop that is talking about 47s Silverballers pistols and we either pacify him or we leave him alone and we activate the checkpoint.
Although we can go through the ventilation system, with a little patience we can acquire the first Evidence in Operation Sledgehammer even if we go through the door near the checkpoint. After opening the door, we take cover behind the pillar near us.
Next, we use the other ones as cover until we reach the corner.
Two police officers are talking about the Silverballers near the desk that has the dossier with the Evidence. We wait for them to finish, and when the path is clear we can go and get the collectible.
Evidence 2 – Outgunned
After we get back the Silverballers, Travis shows up and he wounds Skurky. For now, we must escape the Agency and hunt Skurky.
However, the second Evidence collectible is nearby, behind the SUVs, on the crates near the van. The problem is that three Agency grunts are close by, and they will spot us if we go straight to them. If we trick the enemy on the left side, near the ladder, we can acquire his uniform.
Then we use an object to trick the other one thats patrolling. Now its safe to go behind the other enemies to grab the dossier.
Evidence 3 – Burn
Once we reach the burning warehouse, we proceed towards our objective until we encounter the Agency troopers.
Two of them are in the same room with us, and in the next area there are significantly more.
Using the smoke in our advantage, we pass them undetected until we reach a room filled with barrels, kegs and vegetables (close to the target shown on the mini-map). Just before entering this area of the warehouse, we grab the third Hitman Absolution Evidence thats on the boxes on the right side of the entrance.
Evidence 4 – Hope Fair
After we escape the burning warehouse, we arrive at the fair. Theres a man on the same floor with us and it our choice what we want to do with him.
Then, we go downstairs, preferably using the ladder thats outside the restaurant. Now, we have to cross the street, pass the enemies, until we are near their SUVs (at the end of the street).
No matter the chosen path, we have to know that the Evidence collectable is on the right side of the street (as were walking towards the exit point), on some crates, next to a couple of Agency weapons.
We deal with Skurky once and for all, and after he tells us Victorias location we begin the next mission, One of a Kind.

