Deus Ex Human Revolution Guides

Deus Ex Human Revolution Game Guide: Torso Augmentations

Torso Augmentation is a mechanical or electrical implant applied to Adam Jensen’s torso, to boost his abilities and skills.

Torso Augmentations require Praxis Points, and they are similar to Cranium Augmentations, but they modify different stats.

For example, the Sentinel RX Health System augmentation, increases the character’s basic health, while the Sarif Series 8 Energy Converter, can be purchased to gain more energy while playing Deus Ex Human Revolution.

The following Deus Ex Human Revolution game guide, reveals the full list of Torso Augmentations available in the video game developed by Eidos Montreal.

Players and fans of the game, can find useful information regarding these upgrades, their effects in the game, and their costs.

Additionally, the guide includes a video walkthrough for the second chapter of Deus Ex Human Revolution, which shows how to play the game, as well as several tricks.

Deus Ex Human Revolution Torso Augmentations

Sentinel RX Health System

Use: Regenerates health
Maximum upgrades: 2
Activation cost: 0 Praxis Points
DescriptionThe Sentinel RX Health System is a combination implant that uses electro-cardio action, adrenal stimuli and protein therapy to fight infection and injury through a limited “regenerative” capacity. While it is no replacement for medical care, it can keep a user alive in the most critical of circumstances.

A decentralized augmentation made up of several smaller units; the primary components are a series of hair-fine sensor probes connected to all vital organs, providing real-time biomedical data to a central health monitor unit.

This unit tracks the medical condition of the user and triggers secondary modules when it registers the incidence of critical damage, through internal or external trauma; these modules are implanted in the heart tissue, the lymphatic system and adrenal glands, and utilize micro-electric charges and phased-released chemicals to stimulate the human body’s healing reaction.

Cardiovertor Defibrillator

Requires: Sentinel RX Health System
Use: Regenerates health.
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
DescriptionThe Sentinel RX Health System comes fitted as standard with an Implanted Cardiovertor Defibrillator capable of restarting a human heart up to eighty times without requiring a recharge.

Angiogenesis Protein Therapy

Requires: Sentinel RX Health System
Use: Regenerates health.
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
DescriptionThe Sentinel implant package also includes the Angiogenesis Protein Therapy delivery system, providing state-of-the-art biomedical care directly to where it is needed in the body.

Sarif Series 8 Energy Converter

Use: Grants additional energy cells and speeds up energy recover.
Maximum upgrades: 7
Activation cost: 0 Praxis Points
DescriptionThe Sarif Series 8 energy Converter gives users the ability to maximize the energy available to any and all of their neuroaugmentations, by transforming ordinary food to energy within augmentation-specific cells. With practice, these cells can increase in number and efficiency, ensuring that energy will always be there when needed.

Employing processes similar to those whereby the human digestive system converts organic nutrients from food into electrochemical energy, the Sarif Series 8 Energy Converter further adapts electrochemicals into neuroenhancement-specific potential, first creating discrete capacitors, and then charging those cells with augmentation-dedicated energy.

Base Energy Level

Requires: Sarif Series 8 Energy Converter
Use: Grants 2 energy cells.
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
DescriptionAt the basic level, the Energy Converter enables users to fill up 2 energy cells for later use.

Energy Level Upgrade 1

Requires: Base Energy Level
Use: Grants an extra energy cell.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionIntermediate users of the Energy Converter can fill up an additional energy cell for later use, giving them a total count of 3.

Energy Level Upgrade 2

Requires: Energy Level Upgrade 1
Use: Grants an extra energy cell.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionAdvanced Energy Converter users can create yet one more energy cell for later use, giving them a total count of 4.

Energy Level Upgrade 3

Requires: Energy Level Upgrade 2
Use: Grants an extra energy cell.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionMastery of the Energy Converter enables users to rely on a total count of 5 energy cells for later use.

Base Recharge Rate

Requires: Sarif Series 8 Energy Converter
Use: Recharges partially-depleted energy cells.
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
DescriptionThe base level recharge rate of the Energy Reclamation System take an initial 10 second to kick in but –once active– will completely refill any partially-depleted energy cell within an additional 30 seconds.

Recharge Rate Upgrade 1

Requires: Base Recharge Rate
Use: Speeds up energy recharge.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionAdvanced Energy Converter users can feel their Energy Reclamation System start to kick in after only 5 seconds. Once active, the system will recharge a single energy cell in approximately 25 more seconds.

Recharge Rate Upgrade 2

Requires: Recharge Rate Upgrade 1
Use: Speeds up energy recharge.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionThe most experienced Energy Converter users will only need 20 seconds for one cell to recharge fully, with no delay before charge-up begins.

Implanted Rebreather

Use: Protects against harmful gases, allows to sprint for longer periods.
Maximum upgrades: 3
Activation cost: 2 Praxis Points
DescriptionConcealed in the chest cavity, the augmentation activates in the presence of airborne toxins such as tear gas an aerosol poisons, rendering them ineffective.

It cannot reduce damage from airborne radioactive contaminants or particle energy effects, however. Secondary functionality gives people equipped with the Rebreather augmentation an additional “reservoir” of oxygen in the bloodstream, allowing them to surpass the normal limits of fatigue associated with sustained sprinting. The Rebreather augmentation’s core components are implanted in the primary bronchi, where the lungs join the trachea.

The device is a combination of nanomesh filter and oxygen circulation unit (a compact, closed-circuit rebreather), which recycles and cleanses before passing them on to the lungs. In addition, chemical exchange reactants injected into the alveoli assist in the process of blood oxygenation, enabling the user to resist exhaustion from extended physical efforts such as sprinting.

Chemical Resistance

Requires: Implanted Rebreather
Use: Renders immune to toxic gas and gas grenades.
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
DescriptionThe Implanted Rebreather device acts as an always-on chemical resistance filter without the need for a clumsy mask or oxygen tank.

Hyper-Oxygenation 1

Requires: Chemical Resistance
Use: Sprint for an extra 2,5 seconds.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionWith practice, people equipped with the Rebreather can use the unit’s hyperoxygenation capacity to reduce the onset of fatigue from sprinting, allowing them to run faster for a period of 5 seconds.

Hyper-Oxygenation 2

Requires: Hyper-Oxygenation 1
Use: Sprint for an additional 2,5 seconds.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionExperienced Rebreather users can reduce the onset of fatigue from sprinting, allowing them to run faster for 7.5 seconds.

Typhoon Explosive System

Use: Launch mini-explosives in a 360° arc, at a range of 8m.
Maximum upgrades: 2
Activation cost: 2 Praxis Points
DescriptionIn effect, the Typhoon augmentation turns its user into a human fragmentation grenade, placing him or her at the center of a blast radius that inflicts a ranged sphere of damage on surrounding targets, in all directions, without focus or aim.

Every detonation requires the expenditure of one ammo pack and one energy cell. The Typhoon is an anti-personnel weapon implanted in a series of subdermal pads along the back of the user’s arms, upper legs and torso; the pads are loaded with a matrix of small (10mm) stainless steel bearings above a thin layer of fixed-focus electromagnetic repulsion field generators.

On activation, the implant releases the ball bearings in an optimal 360° shrapnel shockwave cloud that inflicts severe damage on unarmored targets at close range, and an additional blowback effect on middle-distant targets.

Light Damage Variant

Requires: Typhoon Explosive System
Use: Deals enough damage to kill all living targets. Robots get damaged, but not enough to be destroyed.
Activation: Manual
Energy consumption: 1 Energy Cell
Cost: 0 Praxis Points
DescriptionThe base user of the Typhoon Explosive System is as a “light” damage variant designed to take down human adversaries at close range and inflict a minimum of local structural damage.

Heavy Damage Variant

Requires: Light Damage Variant
Use: Deals enough damage to kill any enemy, including all robot types.
Activation: Manual
Energy consumption: 1 Energy Cell
Cost: 1 Praxis Point
DescriptionWith practice, a seasoned user can optimize the Typhoon’s electromagnetic projection matrix, enhancing the delivered damage-to-target ratio. This “heavy” variant will kill all foes at close range.

Deus Ex Human Revolution Guides
Source: alphacoders.com
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