Deus Ex Human Revolution Guides

Deus Ex Human Revolution Game Guide: Skin and Leg Augmentations

In Deus Ex Human Revolution, the video game released on August 23, 2011, for PlayStation 3, Xbox 360 and PC, the main character of the game, Adam Jensen, can use a series of augmentations (upgrades) developed in order to enhance his skills, abilities and stats.

These augmentations are divided in categories, and one category includes implants that can be applied on Jensen’s skin.

These implants are also known as Skin Augmentations, and their role is to increase the character’s armor or to activate his stealth abilities.

Another category includes implants that may be purchased to modify the character’s legs.

Known as Leg Augmentations, these upgrades should be acquired to increase the character’s running speed and running distance (limited in the beginning of the game).

Additionally, some implants allow the main character to sprint and land silently after he performs a jump.

All implants that can be accessed in Deus Ex Human Revolution, and can be applied on the character’s legs and skin, are revealed in the following game guide.

The guide contains useful information regarding the cost of each augmentation and its effect in the game.

Deus Ex Human Revolution Skin Augmentations

Dermal Armor

Use: Protects from damage.
Maximum upgrades: 4
Activation cost: 2 Praxis Points
DescriptionEssentially a technologically-advanced version of implanted body armor, this augmentation is able to reduce inflicted damage effects from blunt trauma, ballistic attacks, cutting, and/or slashing attacks. Secondary functionality also provides protection from electromagnetic pulse (EMP) assault. However, Dermal Armor cannot reduce damage effects from airborne contaminants such as gas, environmental effects (radiation, toxins and poisons), or falling trauma.

Rhino Dermal Armor is a supple, micro-thin material implanted beneath the epidermis in key areas of the body, as well as over the surface of pre-existing cybernetic limbs. The structure of the plating is a phased composite; the base is a microfiber weave made from carbon nanotubes suspended in a dilatant (or shear-thickening) fluid. When kinetic energy from a physical blow or a weapon discharge strikes the plating, the fluid becomes rigid, deflecting the impact shock.

Heat and electromagnetically-conductive elements in the armor matrix serve to dissipate damage from fire-related or energized trauma.

Damage Reduction 1

Requires: Dermal Armor
Use: Reduces damage by 15%.
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
DescriptionThe phased composite technology inside Rhino Dermal Armor provides superlative physical protection against the majority of combat-induced stresses, reducing damage taken by 15%.

Damage Reduction 2

Requires: Damage Reduction 1
Use: Reduces damage by 30%.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionLearning to anticipate the interaction between carbon nanotubes, dilatant fluid and kinetic energy can substantially increase the effectiveness of the Dermal Armor, reducing damage taken from attacks by up to 30%.

Damage Reduction 3

Requires: Damage Reduction 2
Use: Reduces damage by 45%.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionMastering use of the dermal armor’s phased composite structure increases the effectiveness of Rhino skin even more, reducing damage taken from attacks by 45%.

EMP Shielding

Requires: Damage Reduction 2
Use: Prevents augmentation deactivation and energy loss from EMP grenades and electricity.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionElectromagnetically-conductive elements in the armor matrix dissipate electrical and magnetic damage as it occurs, thus shielding users from the neural overload and augmentation shut-down effects of electromagnetic pulse (EMP) weapons at any range.

Cloaking System

Use: Become invisible for a short period of time. Warning: People can still hear you move!
Maximum upgrades: 3
Activation: Manual
Activation cost: 2 Praxis Points
Energy consumption: High
DescriptionWhen activated, the GlassShield Cloaking System augmentation bends the light hitting the user, rendering him practically invisible. The effect will work on any wavelength that is part of the visual spectrum, including laser beams.

The GlassShield Cloaking System is composed of a grid of fine induction wires connected to a deep-tissue control implant (typically located in the back or ribcage), which in turn, is linked to the brain.

The matrix can be layered directly beneath the surface of the epidermis or over the plating of cybernetic limbs; when activate, it generates a tuned, fixed-focus electromagnetic field that temporarily adjusts the frequency of EM radiation around the user. The net effect is a “cloak of invisibility” which appear near-perfect.

Base Longevity

Requires: Cloaking System
Use: Regulates the rate at which energy is consumed while cloaking.
Activation time: 3 Seconds/Energy Cell
Cost: 0 Praxis Points
DescriptionIn order to process the EM patterns of the local environment on a moment-to moment basis, the GlassShield Cloaking System utilizes a neutral link to the user’s brain which drains bio-energy. When first implanted with it, users can operate their system cloak normally for a period of about 3 seconds/energy cell expended.

Longevity Upgrade 1

Requires: Base Longevity
Use: Reduces energy consumption by 40%.
Activation time: 5 Seconds/Energy Cell
Cost: 1 Praxis Point
DescriptionWith practice, people implanted with the GlassShield Cloaking System can learn to expand less bio-energy when utilizing the cloaking function, thus extending the implant’s operational time to 5 seconds per energy cell.

Longevity Upgrade 2

Requires: Longevity Upgrade 1
Use: Reduces energy consumption by 60%.
Activation time: 7 Seconds/Energy Cell
Cost: 1 Praxis Point
DescriptionExperienced users can learn to adeptly and efficiently enhance the shield’s functionality while expending even less bio-energy, thus significantly extending operational time to 7 seconds per energy cell.

Deus Ex Human Revolution List of Leg Augmentations

Cybernetic Leg Prosthesis

Use: Variable per upgrade.
Maximum upgrades: 5
Activation cost: 2 Praxis Points
Activation: Variable per upgrade.
Energy consumption: Variable per upgrade.
DescriptionThe Cybernetic Leg Prosthesis replaces a person’s organic limbs with enhanced-function mechanical substitutes. On a basic level, these grant the user the ability to reach greater heights while jumping. Additional functionalities, including jump range, greater sprint speed, and the ability to move without audible detection, become possible as familiarity with the augmentation increases.

The Hermes 2027 Cybernetic Leg Prosthesis is an augmented artificial limb built on a framework of advanced polymers and lightweight metals. In place of an organic musculature, these augmentations utilize “myomers”-bunches of electro-stimulated plastic cables that mimic the actions of muscle tissues, but to a greatly strengthened degree.

In combination with tiny motors and shock-absorbing liquid polymer buffers, these cyberlimbs are capable of far exceeding human physical attributes.

Sprint Enhancement

Requires: Cybernetic Leg Prosthesis
Use: Sprint faster.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionLearning to maximize the Cybernetic Leg’s lighter phased carbide bone frame with its myomer reaction initiators allows people equipped with the prothesis to reach a maximum sprinting speed of 7.5 meters (24 feet) per second.

Jump Enhancement

Requires: Cybernetic Leg Prosthesis
Use: Jump up to 3m high (9 feet).
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
DescriptionOnce comfortable with using the leg’s higher-density muscle bunches in tandem with the shock-absorbing gel matrix found in its knee joints and hip mounts, users can leap even higher than before – up to 3 meters (9 feet) into the air.

Run Silently

Requires: Cybernetic Leg Prosthesis
Use: Run and walk silently.
Activation: Manual
Energy consumption: Low
Cost: 1 Praxis Point
DescriptionCybernetic Leg users can become virtually silent while running once they learn to leverage tiny motors and shock-absorption liquid polymer buffers found inside the prothesis.

Sprint Silently

Requires: Run Silently
Use: Sprint without generating any audible sound.
Activation: Manual
Energy consumption: Low
Cost: 1 Praxis Point
DescriptionEven sprinting at full speed will produce no more noises than a gentle breeze once people equipped with the leg prothesis have mastered the use of its lighter phased carbide bone frames and myomer reaction initiators.

Jump/Land Silently

Requires: Sprint Silently
Use: Jump and land from any height in total silence.
Activation: Manual
Energy consumption: Low
Cost: 1 Praxis Point
DescriptionThe same higher-density myomer muscle bunches and shock-absorbing gel matrix in the knee joints and hip mounts which enable Cybernetic Leg users to jump higher than ever can also permit them to spring up and touch ground again without anyone hearing it occur.

Deus Ex Human Revolution Guides
Source: alphacoders.com
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