The Eye and Back Augmentations that can be unlocked in Deus Ex: Human Revolution are also implants created with the purpose of enhancing specific human abilities.
Just like Cranium Augmentations, for example, an eye or a back implant can be purchased from the games menu, as long as the player has enough Praxis Points.
In Deus Ex: Human Revolution, some eye augmentations allow Adam Jensen (the video games main character) to see through walls or under various objects.
This feature is useful especially when the player intends to enter a room without knowing what is inside it.
Back Augmentations also play an important role in the characters development.
With the help of the implants included in this category, Adam Jensen is able to take-down multiple opponents, or he can jump without taking damage.
Our Deus Ex: Human Revolution game guide below offers useful information regarding all Eye and Back Augmentations available in Deus Ex: Human Revolution (previously known as Deus Ex 3).
Fans of the video game, can find how many Praxis Points they need to purchase each upgrade, and how they will modify Jensens skills and abilities.
Deus Ex: Human Revolution Eye Augmentations
Smart Vision
Use: See through walls.
Maximum upgrades: 1
Activation cost: 2 Praxis Points
Description: An optical membrane implant that enables people already equipped with Eye-Know Retinal Prosthesis to visually scan through walls, doors and cover objects and see what lies around.
This augmentation implants the human eye with a series of suspended organic-plastic lenses which, in turn, use embedded circuitry to build on the basic data-frame provided by the Eye-Know Retinal Prosthesis.
By interfacing directly with the synthetic neural tissue spike that is connected to the optic nerve, it provides the implanted prosthesis with the ability to match visual silhouettes and body kinetics to micro-thermograph and t-wave lens modules, thus providing a limited degree of “x-ray vision” through walls and light cover.
Wall-Penetrating Imager
Requires: Smart Vision
Use: Track threats through walls.
Activation: Manual
Energy consumption: Low
Cost: 0 Praxis Points
Description: The thermographic and t-wave features installed in the Eye-See Vision enhancement Package provide limited-range penetration of low-density objects and cover obstacles immediately, enabling users to see what hides behind them.
Retinal Prosthesis
Use: Main function is to display the HUD. Other possible upgrades are a cooldown timer and a flash suppressant.
Maximum upgrades: 3
Activation cost: 0 Praxis Points
Description: The Eye-Know Retinal Prosthesis is the basic “chassis” for all optical augmentations and must be implanted in both eyes before further, more specialized devices can be purchased.
The HUD projected by the prosthesis provides data on the user’s medical condition, available equipment, wireless access to personal data storage and direct audio/visual telecommunications.
An optical membrane implant and data-frame for vision augmentations, this device is a microthin base coating layered onto the inside of the human eye, with a synthetic neural tissue spike connected to the optic nerve; it is capable of projecting digital information directly on the retina.
Cooldown Timer
Requires: Retinal Hud
Use: Know exactly when enemy combatants will drop out of their alarmed state and return to a relaxed standing.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
Description: With practice, users of the Eye-Know Prosthesis will learn to analyze patterns in movements and behaviors, allowing the user to predict with startling accuracy the amount of time human targets will spend searching for intruders before giving up.
Retinal HUD
Requires: Retinal Prosthesis
Use: Displays the HUD and augmented reality.
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
Description: With practice, users of the Eye-Know Prosthesis will learn to analyze patterns in movements and behaviors, allowing the user to predict with startling accuracy the amount of time human targets will spend searching for intruders before giving up.
Flash Suppressant
Requires: Retinal HUD
Use: Protects against the effects of concussion grenades.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
Description: Experienced users of the Eye-Know Prosthesis can take advantage of its inherent self-preservation abilities, such as the Flash Suppressant, which prevents temporary or permanent blindness from all harsh light, including the most aggressive man-made sources.
Deus Ex: Human Revolution Back Augmentations
Reflex Booster
Use: Take-down multiple opponents.
Maximum upgrades: 1
Activation cost: 2 Praxis Points
Description: The Quicksilver Reflex Booster is essentially a supercharger for the human nervous system, boosting reflex speed and the firing of nerve clusters throughout the body.
The direct effect of this means that the user is capable of reacting faster than a “norma” person in a dangerous situation, enabling him or her tom move quickly with split focus to engage more than one adversary.
The Quicksilver Reflex Booster is a decentralized augmentation connected to nerve bundles in the legs, to a distributed set of disc implants in the spinal column, and to other elements of the body’s vestibular system (which controls balance and agility). Working in concert, these elements send and receive digital pressure signals to a series of implanted integrated circuits, granting increased agility and corporal control.
Multiple Take-Down
Requires: Reflex Booster
Use: Take-down two opponents at once.
Activation: Contextual
Energy consumption: 1 Energy Cell
Cost: 0 Praxis Points
Description: The Quicksilver Reflex Booster brings lightning-fast reflexes and superb agility to its users, immediately allowing them to engage and take down two discrete adversaries in a simultaneously encounter.
Icarus Landing System
Use: Fall from any height without fear of injury.
Maximum upgrades: 1
Activation cost: 2 Praxis Points
Description: The Icarus Landing System is a discreet augmentation surgically implanted in the user’s lower back, slightly above the coccyx at the base of the vertebral column.
The device has an accelerative descent sensor built in; in freefall, the unit will automatically activate the patented High-Fall Safeguard System, an EMF decelerator generating a fixed-focus electromagnetic lensing field, projected downward along the plane of the drop.
This field pushes against the Earth’s magnetosphere and slows the user’s descent to a manageable velocity, allowing him to fall from almost any height (within reason).
Descent Velocity Modulator
Requires: Icarus Landing System
Use: Fall from any height without fear of injury.
Activation: Automatic. To stun nearby targets upon landing, press the “fire” button while falling.
Energy consumption: None
Cost: 0 Praxis Points
Description: Essentially a safety device to prevent death or serious injury when falling from extreme heights, the Icarus Landing System is an automatically-triggered augmentation that allows users to drop from heights above 10 meters (32 feet) without incurring physical damage.
As a side-effect, falling directly on to an enemy combatant will result in a knock-down, knock-out attack, while striking a light object will displace it.
