Deus Ex Human Revolution Guides

Deus Ex Human Revolution Game Guide: Cranium Augmentations

In Deus Ex Human Revolution (previously known as Deus Ex 3) Adam Jensen, the main character, can upgrade his skills and abilities, by purchasing various augmentations.

These augmentations are divided in seven categories: Cranium AugmentationsTorso AugmentationsArm AugmentationsEye Augmentations, Back AugmentationsSkin Augmentations and Leg Augmentations.

Each category contains several augmentations, which can be acquired by spending Praxis Points. The amount of Praxis Points can be increased by achieving a new level, or by finding Praxis Kits that are scattered in the game’s world.

Praxis Kits are very rare, but the player has the option to purchase them from LIMB clinics; however the quantity is limited.

For each new level, the player also receives a Praxis Point that can be used to upgrade an augmentation or to activate a new one.

An augmentation can be active or passive, but players should keep in mind that a passive augmentation requires energy.

All Cranium Augmentations available in Deus Ex Human Revolution are presented in the game guide below, which offers information regarding their effects, the amount of Praxis Points required to buy them, and how they can be used by Adam Jensen.

Cranium Augmentations

Social Enhancer

Use: Analyze people and persuade them
Maximum upgrades: 1
Activation cost: 2 Praxis Points
DescriptionThe C.A.S.I.E implant provides its user with a direct monitor of behavior patterns and likely responses from conversational subjects. In real terms, this means, the user can gain an insight into which conversational methods to employ in any given situation, discover subtle clues and intentions, and view a virtual “persuasion” gauge for their target.

The Computer-Assisted Social Interaction Enhancer is a cranial implant that ties directly in to the user’s existing Eye-Know Retinal Prosthesis to relay environmental and personal data about targeted individuals, in order to assist social interaction. The C.A.S.I.E. implant uses an optical Psychophysiological Response Analyzer (aka “Optical Polygraph”) to gauge a rudimentary psychological profile based on facial expression, body language, and environmental clues.

Combined with the advanced Emotional Intelligence Enhancer software engine, the system can deliver real-time predictive data, directly to the user, enabling them to correctly interpret responses and draw the desired result from face-to-face conversations.

Emotional Intelligence Enhancer

Requires: Social Enhancer
Use: Analyze people and persuade them into following certain courses of action
Activation: Contextual
Energy consumption: None
Cost: 0 Praxis Points
DescriptionThe Emotional Intelligence Enhancer combines several systems, including an Optical Polygraph, Personality Analyzer, and Synthetic Pheromones Propagator.
Optical PolygraphAppears as a meter in the upper left corner of your vision. Indicates whether you are swaying your target yo your way of thinking by reading involuntary reactions like blush response, pupil dilatation, and increased heart race.
Personality AnalyzerDisplays helpful insights about the personality you are dealing with on the right side of the vision.
Synthetic Pheromones Propagator: Releases bio-engineered pheromones designed to influence behavior. As a subject talks, keep track of the number of times each personality type (alpha, omega, beta) lights up in the meter. The dominant type will fill more boxes overall. When prompted, select the pheromone most likely to influence it.

Radar System

Use: Track enemy combatants, security cameras, turrets and robots via an on-screen radar.
Maximum upgrades: 2
Activation cost: 0 Praxis Points
DescriptionIn its basic mode, the Wayfinder Radar System gives the user a limited-range “radar” indicator, which is projected directly on the retina optical user interface. In its advanced mode, the augmentation’s detection threshold can be increased, and the movement of targets can be tracked even beyond visual range.

The Radar System augmentation is an enhancement of the Eye-Know Retinal Prosthesis, providing a rudimentary “radar” scope that displays the location of designated units, including enemy combatants, electronic devices or other targets of interest.

The augmentation consists of a cranial implant that contains the core processor, ranging and detection system, and a connective link to the user’s visual cortex.

Radar 1

Requires: Radar System
Use: Track hostile targets up to a range of 25 m. Targets must be visually acquired before they can be displayed.
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
DescriptionThe Wayfinder Radar System augmentation serves as a sensing and early-warning device; beginning users can tune it to keep track of any threat, so long as the threat remains within a local threat vector.

Radar 2

Requires: Radar 1
Use: Doubles the radar’s range to 50 m. Targets will also be displayed as soon as they are in range. Visually acquiring them is no longer required.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionWith some practice, Wayfinder users can fine-tune the unit to double its range when keeping track of any threat.

Infolink

Use: Communicate wirelessly anywhere.
Maximum upgrades: 2
Activation cost: 0 Praxis Points
DescriptionThe Infolink Telecommunications Package enables users to receive and transmit messages without generating audible sounds through implanted cochlear and vibration detection devices.

Video signals accompanying incoming transmissions are projected directly onto the user’s retina, providing an Eye-Know Retinal Prosthesis is also implanted. At its most basic level, the package uses tight-band microwave signals when sending and receiving, as well, enabling them to interface with line-of-sight computer terminals or similar devices.

Essentially, a microelectronic membrane processor implanted at the rear of the skull, just behind the ear, the Infolink Telecommunications Package is a short-range audiovisual transceiver for digital video, audio and data signals.

A vibration pickup mounted in the mastoid bone allows users to transmit subvocalized verbal communications, while a cochlear implant relays audio information directly into the ear.

Cochlear Implant

Requires: Infolink
Use: Receive communications without fearing of being overheard.
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
DescriptionThe cochlear implant component of the Infolink Communications Package sends incoming audio transmissions directly into the user’s ear canal, eliminating the need for unsightly or uncomfortable headphones.

Subvocal Communication Implant

Requires: Infolink
Use: Communicate without being heard.
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
DescriptionA microprobe mastoid Subvocal Communication Implant also comes standard with the Infolink Package allowing users to talk back the transmission senders using “subvocal” tone ranges.

Stealth Enhancer

Use: Displays stealth-related information such as cones of vision, last known location and allows to mark and track targets at a distance.
Maximum upgrades: 6
Activation cost: 2 Praxis Points
DescriptionIn its most basic move, the Stealth Monitor augmentation provides users with an ambient noise feedback indicator, projected directly on to their optical display. In its advance mode, the augmentation can provide a rudimentary tracking scope, capable of showing the sight lines of observed enemy units.

A cranial implant with a series of hair-thin dermal sensors (typically implanted along the crown of the skull), the Stealth Enhancer ties in to the existing vision augmentations and provides a direct feedback to the level of ambient sound generated by the user.

The implant’s central processing unit can also perform instant situation-based analysis of targets identified vial line-of-sight, and is capable of predicting the vision cones of these targets with great accuracy, even after loss of direct observation.

Noise Feedback

Requires: Stealth Enhancer
Use: Displays the range at which the noise you produce travels.
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
DescriptionThe enhanced “Noise Feedback” functionality of the Stealth Monitor gives its user a real-time representation of personally-generated noise levels and their detection range.

Cones of Vision

Requires: Noise Feedback
Use: Displays the enemy’s cones of vision.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionThe enhanced “Vision Feedback” functionality of the Stealth Monitor allows experienced users to define and track the sight cones of enemy targets (either organic or inorganic).

Last Known Location Marker

Requires: Noise Feedback
Use: Once detected, displays an icon at the location the enemy last saw you.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionThe stealth upgrade gets activated upon detection by enemy forces and monitors the opponent’s behavior and eye movements in order to determine whether they’ve lost sight of the user or not. Once an evasion is successful, the on-board software places a marker at the approximate location where enemies are expecting the user to be.

This marker appears only in the user’s field of view, via augmented reality, and helps him slip away unnoticed by showing him where the enemy thinks he is.

Mark & Track 1.0

Requires: Noise Feedback
Use: Displays an icon over up to 3 targets so they can be tracked easily.
Activation: From a distance, place the reticule over an opponent and hold the interaction button to mark him.
Deactivation: Aim at the tracking icon and hold the interaction button.
Cost: 1 Praxis Point
DescriptionBy tagging targets, the user is able to track their movement up to a range of 100m. An icon appears in the user’s field of view, displaying the target’s location at all time, making stealth operation much easier. The basic version can track up 3 targets simultaneously.

Mark & Track 2.0

Requires: Mark & Track 1.0
Use: Displays an icon over up to 5 targets so they can be tracked easily.
Activation: From a distance, place the reticule over an opponent and hold the interaction button to mark him.
Deactivation: Aim at the tracking icon and hold the interaction button.
Cost: 1 Praxis Point
DescriptionMore experienced users will be able to track up to 5 targets. Marked targets can also be unmarked, in order to free up marking slots.

Mark & Track 3.0
Requires: Mark & Track 2.0
Use: Displays an icon over up to 7 targets so they can be tracked easily.
Activation: From a distance, place the reticule over an opponent and hold the interaction button to mark him.
Deactivation: Aim at the tracking icon and hold the interaction button.
Cost: 1 Praxis Point
DescriptionThe mark and track software is ultimately able to follow up to 7 targets in all. However, only users who have invested the time and effort getting familiar with this feature will be able to unlock its full potential.

Hacking: Capture

Use: Hack higher level terminals and disable security devices linked to security hubs.
Maximum upgrades: 8
Activation cost: 0 Praxis Points
DescriptionAt its most basic level, the Hacking Device gives its user the CPU clock cycles necessary to attempt a data penetration of target computer systems, before triggering any intrusion counter-measures or alarms. At advanced levels of penetration, the augmentation facilitates direct interface with other electronic security and tactical devices.

Implanted in the cranium, the MHD-995 Hacking Device is a dedicated microcomputer module featuring a series of processors and databases, programmed with multiple code-breaking and counter-cryptography subroutines. When deployed, the hacking device provides immediate assistance to any user attempting to bypass, shut down or otherwise override electronic systems via a standard terminal interface.

The unit is capable of identifying and providing I-War intrusion solutions to over fifteen million discreet software barriers.

Capture 1

Requires: Hacking: Capture
Use: Hack level 1 terminals.
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
DescriptionAt its most basic level, the MHD-995 Hacking Device provides its user with the enhanced ability to override Level 1 terminals and security camera systems.

Capture 2

Requires: Capture 1
Use: Hack level 2 terminals.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Points
DescriptionWith some familiarity, users of the MHD-995 Hacking Device can discover increased competence in overriding electronic systems, enabling them to take on level 2 terminals.

Capture 3

Requires: Capture 2
Use: Hack level 3 terminals.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Points
DescriptionExperienced users of the MHD-995 Hacking Device gain an authoritative edge over interlaced system nodes, enabling them to maneuver through the electronic pathways of level 3 terminal with ease.

Capture 4

Requires: Capture 3
Use: Hack level 4 terminals.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Points
DescriptionThose users who hone their aptitude with the MHD-995 Hacking Device will discover a near instinctive speed and responsiveness when navigating electronic matrices and overcoming level 4 software barriers.

Capture 5

Requires: Capture 4
Use: Hack level 5 terminals.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Points
DescriptionMastering the MHD-995 Hacking Device gifts users with a mastery over all foreign electronic systems, thus enabling them to navigate and control pathways and nodes with the ease of a network administrator.

Camera Domination

Requires: Hacking: Capture
Use: Deactivate cameras linked to security hubs.
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
DescriptionThe MHD-995 Hacking Device has a powerful suite of enhanced functionalities that, in addition to the penetration of firewalls for clandestine data retrieval, can also enable an experienced hacker to co-opt and take control of deeper subsystems, such as those used by security cameras.

Turret Domination

Requires: Camera Domination
Use: Disable turrets linked to security hubs, or turn them against their allies.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionExperienced MHD-995 users will be able to co-op automatic weapon turrets and turn them against friendly forces or shut them down completely.

Robot Domination

Requires: Turret Domination
Use: Disable robots linked to security hubs, or turn them against their allies.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionUsers who decide to hone their co-option skills even further will eventually be able to seize control of robots and either turn them against enemy forces or shut them down entirely.

Hacking Analyze Add-On

Use: Gain information about nodes on a network before making a decision.
Maximum upgrades: 2
Activation cost: 1 Praxis Point
DescriptionUse of the Network Scout Electronic Systems Analysis Augmentation in conjunction with a hacking augmentation device provides the user with important information during a hacking scenario, including the percentage likelihood of detection, content of APIs, and/or content of datastores.

Compatible with all top-line hacking augmentations, the Network Scout is a cranial implementation that provides instantaneous feedback on every aspect of an electronic intrusion.

Upon access, highly specialized scripts issue forth to relay data back to the parent hacking augmentation, efficiently employing its inherent functionality to present crucial real-time status.

Detection Feedback

Requires: Hacking Analyze Add-On
Use: Place the cursor over any node to see the chances of detection.
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
DescriptionWith a little bit of practice, the Network Scout user can evaluate the likelihood of detection for an attack on any node not currently in range.

Analyze All Datastores

Requires: Detection Feedback
Use: Place the cursor over a datastore to view its content.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionThe very advanced Network Scout user can determine the content of any datastore within the targeted system, regardless of linking or degree of control.

Hacking: Fortify

Use: When used on a node, it increases its ratings in order to slow down trace attempts.
Maximum upgrades: 3
Activation cost: 0 Praxis Points
DescriptionThe software defenses provided by the Costikyan NeuralOptics Node Fortifier instantly turn any captured node into an intruder asset against the host system, rendering it both a barrier against detection, and a solid beach-head from which to launch further intrusion.

The power of these defenses are variable, determined by the user’s skill and preference. A cranial implant compatible with most high-end hacking devices, the Costikyan NeuralOptics Node Fortifier, immediately downloads a software protection package tailored to the intruder’s specifications upon capture of any electronic system node.

This package includes firewall software and counter-intrusion measures, stalling and confounding the host Subroutine and fortifying the captured node against re-uptake.

Fortify 1

Requires: Hacking: Fortify
Use: Adds 1 point to a node’s rating.
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
DescriptionNeophyte users of the Costikyan NeuralOptics Node Fortifier will immediately discover a difference in the strength of the software barriers established for their captured nodes.

Fortify 2

Requires: Fortify 1
Use: Adds 2 points to a node’s rating.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionA bit of practice affords the Costikyan NeuralOptics Node Fortifier user the ability to significantly enhance the defenses co-opted systems.

Fortify 3

Requires: Fortify 2
Use: Adds 3 points to a node’s rating.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionSolid protection against intrusion countermeasures is available to anyone with the Costikyan NeuralOptics Node Fortifier, once they’ve developed a reasonable aptitude with the device.

Hacking: Stealth

Use: Decreases the chances of detection when capturing or fortifying nodes.
Maximum upgrades: 3
Activation cost: 1 Praxis Point
DescriptionGiven enough time, even the most advanced electronic system can be penetrated. The MHD-995SH Informational Warfare Obfuscation Augmentation provides the mission-critical time with software as sophisticated as that found within any defense grid.

A natural companion to the MHD-995 Tactical Informational Warfare Augmentation, the MHD-995SH Informational Warfare Obfuscation Augmentation slots neatly beside that device within the cranium.

During an intrusion scenario, the Obfuscation Augmentation actively transmits misdirection and noise packets throughout the target system, alternately confusing and confounding active software defenses, decreasing the likelihood of detection by intrusion countermeasures.

Stealth 1

Requires: Hacking: Stealth
Use: Decreases chances of detection by 15%.
Activation: Automatic
Energy consumption: None
Cost: 0 Praxis Points
DescriptionEven from the first use, the MHD-995SH Informational Warfare Obfuscation Augmentation provides a 15% decrease in the detection probability of any intrusive action, down to a minimum of 15%.

Stealth 2

Requires: Stealth 1
Use: Decreases chances of detection by 30%.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionFamiliarity with the MHD-995SH Informational Warfare Obfuscation Augmentation will decrease the likelihood of detection for any intrusive action by 30%, down to a minimum of 15%.

Stealth 3

Requires: Stealth 2
Use: Decreases chances of detection by 45%.
Activation: Automatic
Energy consumption: None
Cost: 1 Praxis Point
DescriptionA skilled user of the MHD-995SH Informational Warfare Obfuscation Augmentation will experience a 45% decrease across the board in terms of detection likelihoods for intrusive actions, down to a minimum of 15%.

Deus Ex Human Revolution Guides
Source: alphacoders.com
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