Everything Has Its Place, is probably the most complicated chapter in Dead Space 3 the video game, because it features 48 Dead Space 3 Chapter 14 Collectibles.
The chapter begins when Isaac and the two members that are left from his team, manage to climb the mountain at the end of the previous chapter, Reach for the Sky.
In this mission, Isaac must find additional details about Rosetta in order to build the Codex.
Because of the length of Chapter 14, and the fact that the number of Dead Space 3 collectables is higher than in other chapters, players are advised to make use of the detailed screenshots, hints and information that are available in the following collectibles guide.
NOTE: The guide doesn’t include the Dead Space 3 collectibles featured in co-op missions.
Mission Description
Research Compound In order to operate and interact with the machine, Isaac must first assemble a Codex a translation device. Before her death, Santos theorized that the Codex could be assembled by following the instructions of somebody named Rosetta
Collectibles Guide
Hidden collectibles available: 48
Artifacts: 7
Logs: 11
Weapon Parts: 14
Circuits: 13
Blueprints: 3
Circuit #1 (+2 Damage +1 Rate of Fire)
As soon as you begin the chapter, you approach the frozen barracks and you look left to find the first Dead Space 3 Chapter 14 Circuit on top of the wooden crates.

Blueprint #1 (Seeker Rifle)
The first Dead Space 3 Blueprint can be acquired exactly after the short cutscene with Daniks ship (as you head outside the corridor).
Once youre entering the courtyard, you need to check the rear side of the snow vehicle thats there (left side).

Weapon Part #1 (Heavy Standard Frame)
After you unlock the door that leads to Biology Laboratory, you grab the first Dead Space 3 Weapon Part from the cardboard boxes on your right side.

Log #1 (Text Log)
When you have the research facility key from Ellie, you return to the lower level and you walk through the circular corridor all the way to the other end (pass the Necromorph mines).
You open the door to Pump Room and the first Dead Space 3 Chapter 14 Log is just in front of you, on a desk.

Circuit #2 (+2 Damage +1 Clip)
The second Dead Space 3 Chapter 14 Circuit is in a fuse box next to the Log collectible you picked up earlier.

Log #2 (Audio Log)
After you use the sterilization system, you follow the waypoint inside a previously inaccessible room.
Then you enter the Neurology room and you look left for the second Dead Space 3 Chapter 14 Log.

Artifact #1 (Alien Artifact 04)
Inside the same room mentioned above, but on its other end, you kill the creature on the wall and then you pick up the Dead Space 3 Chapter 14 Artifact thats on top of a barrel (near the X-Ray scans).

Circuit #3 (+2 Reload +1 Damage)
Next, you head outside, you use the cargo lift, you cross the bridge, and you reach the Paleontology Sector. Here you must use Kinesis to unlock a door.
Once youre inside, you need to check one of the rooms walls for a fuse box containing the third Dead Space 3 Chapter 14 Circuit.
Also inside this room is the Reaper Barracks Key which triggers an optional mission that is covered later in our guide.

Weapon Part #2 (Explosive Module)
Theres a door that requires a Tungsten Torque Bar in the room mentioned above.
Inside the locked room you can find the second Dead Space 3 Chapter 14 Weapon Part.

Log #3 (Audio Log)
After that, you take the nearby elevator, and when youre done with the enemies, you use the cargo lift.
Here you can find the third Dead Space 3 Chapter 14 Log on a desk thats on the right side of the large tube thats in the center of the room (as youre looking at it when you leave the cargo lift).
After you finish with Rosetta’s sample from this room, a new door will become accessible. In the next room you have a choice: you can either pursue the main objective, or you can use the key to open the door that leads to Reaper Barracks Optional Mission.

Circuit #4 (+2 Damage +1 Clip)
You exit the room after you deal with the Rosetta sample, and then you go inside another infested corridor.
Behind the nearby control room where you have to deploy the gas is the fourth Dead Space 3 Chapter 14 Circuit.

Artifact #2 (Alien Artifact 03)
After you purge the infestation, you head inside the next available room (The Zoo, where the large specimens are), and just as you enter through the door you look on your right side for the second Dead Space 3 Chapter 14 Artifact.

Log #4 (Audio Log)
The fourth Dead Space 3 Chapter 14 Log is inside the same room mentioned above, on a desk nearby the Artifact collectible.

Weapon Part #3 (Full Zoom Scope)
Next, you are attacked by a gunship in the first area of the chapter. You walk towards your objective until you reach the path that leads to the Geology sector (after you take the elevator).
Once youre outside, you can see that the path leads you to the left, and that theres a weapon part just in front of you.
However, that weapon part collectible belongs to Chapter 15, so you can grab it now or return for it later. Near the mentioned weapon part is a path that leads to a dead end inside the mountain.
That is the place where you need to go in order to collect the third Dead Space 3 Chapter 14 Weapon Part.

Artifact #3 (Unitologist Artifact 05)
In the courtyard where you fight the Necromorphs that are hiding behind the boxes you can find the third Dead Space 3 Chapter 14 Artifact.
It is behind a sustaining pillar near the entrance to the second optional mission.

Artifact #4 (S.C.A.F. Artifact 16)
The next thing to do is to use the cargo lift nearby.
Then, when the fight is over, you need to check behind the crates on the right side (as you walk towards the door) to find the fourth Dead Space 3 Chapter 14 Artifact.

Circuit #5 (+2 Reload +1 Rate of Fire)
As soon as you are inside the Geology sector, you can find a bench.
From that bench, if you look left, across the room, you should see a fuse box. You check that out for the fifth Dead Space 3 Chapter 14 Circuit.

Blueprint #2 (Hot Death)
In the next room is a door that requires a Tungsten Torque Bar.
Assuming you have on in your inventory, you open the door to get the second Dead Space 3 Chapter 14 Blueprint thats inside.

Weapon Part #4 (Earth Gov Frame)
In the same blocked room is the fourth Dead Space 3 Chapter 14 Weapon Part. Also, outside this room you can get the Disposal Services Key, which triggers the second optional mission in Chapter 14.
It is recommended to complete it as soon as possible, since there isnt much left to do in the current chapter.

Note: Optional Mission Reaper Barracks begins now.
Reaper Barracks Log #1 (Text Log)
As you exit the elevator that leads to the Reaper Barracks, you can find the first Dead Space 3 Chapter 14 Reaper Barracks Log right in front of, lying on the floor.

Reaper Barracks Log #2 (Text Log)
The second Dead Space 3 Chapter 14 Reaper Barracks Log is just a few steps ahead, near the two suit kiosks.

Reaper Barracks Log #3 (Text Log)
The third Dead Space 3 Chapter 14 Reaper Barracks Log is just as easy, you just open the door from where youve picked up the previous one in order to see it on a table.

Reaper Barracks Weapon Part #1 (Damage Support)
After you cross the first spiked piston you can collect the first Dead Space 3 Chapter 14 Reaper Barracks Weapon Part from the table thats in the middle of the room.
Tip: Also for the fans of the Dead Space series, this is the room where you can find the rare Peng collectible.
In order to acquire it, you have to slow down the spiked piston you just passed using Stasis when its at the other end (near the hole you came in, not out), and then you have to look carefully between the three cylinders that are pushing the piston.
There you can find a statue, and if you grab it using Kinesis (and you add it to your inventory) you will unlock the achievement named Theres Always Peng!.

Reaper Barracks Circuit #1 (+2 Damage +1 Reload)
If you look across from the entrance to the second spiked piston (the one thats offline) you can spot a fuse box.
You head around the pistons tube to open it and grab the first Dead Space 3 Chapter 14 Reaper Barracks Circuit.

Reaper Barracks Artifact #1 (S.C.A.F. Artifact 18)
Next, you climb the ladder and you walk until you find an engineering bench.
Inside the room near the bench you can find the Dead Space 3 Chapter 14 Reaper Barracks Artifact on a drawer thats behind the door, on the right side.

Reaper Barracks Blueprint #1 (Show Stopper)
You walk pass the room with the traps and you end up in the room with the screen projector.
Here you can find a large supply cache, and if you open it you can acquire the only Dead Space 3 Chapter 14 Reaper Barracks Blueprint.

Reaper Barracks Weapon Part #2 (Heavy Elite Frame)
From the cache you picked up the Blueprint you can collect the second Dead Space 3 Chapter 14 Reaper Barracks Weapon Part.
Reaper Barracks Weapon Part #3 (Rail Accelerator)
Inside the same cache you can also find the third Dead Space 3 Chapter 14 Reaper Barracks Weapon Part.

Reaper Barracks Circuit #2 (+2 Damage +1 Rate of Fire)
As youre heading outside the barracks through the kitchen, you need to open the door that requires the hacking mini-game.
Inside the fridge, you get rid of the traps, and then you collect the second Dead Space 3 Chapter 14 Reaper Barracks Circuit thats on the other side of the room.

Note: Optional Mission Disposal Services begins now.
Disposal Services Log #1 (Text Log)
Once you are inside Disposal Services (using two elevators), you go in the first room (workshop) and you check the desk next to the lockers.
On the desk is the first Dead Space 3 Chapter 14 Disposal Services Log.

Disposal Services Circuit #1 (+2 Clip +1 Reload)
The first Dead Space 3 Chapter 14 Disposal Services Circuit can be found inside the room where you have to solve a puzzle to lower the bridge (Refuse Disposal Hall).
The fuse box is on the wall opposite to the puzzle.

Disposal Services Log #2 (Text Log)
You continue on the indicated path until you use a cargo lift (after the area where the bench is located).
Inside the next room, on the desk, is the second Dead Space 3 Chapter 14 Disposal Services Log.

Disposal Services Circuit #2 (+2 Clip +1 Rate of Fire)
The room mentioned above has a storage area that needs a Tungsten Torque Bar.
If you open it up you will find the second Dead Space 3 Chapter 14 Disposal Services Circuit inside.

Disposal Services Weapon Part #1 (Full Zoom Scope)
Also in the Tungsten Torque Bar room is the first Dead Space 3 Chapter 14 Disposal Services Weapon Part.

Disposal Services Log #3 (Text Log)
Next, you take the elevator, and in the room after the one with a lot of computer monitors you can find the third Dead Space 3 Chapter 14 Disposal Services Log on the desk thats right in front of you.

Disposal Services Artifact #1 (S.C.A.F. Artifact 17)
Now, you head inside the last room, the Ordnance Room.
As you enter, before doing anything else, you cross the room, you turn right, and then you make a quick left. You should be near the Dead Space 3 Chapter 14 Disposal Services Artifact.

Disposal Services Weapon Part #2 (Precision Tip)
When you are ready, you can lower the storage elevator.
Once the elevator is down, you open the large cache to acquire the second Dead Space 3 Chapter 14 Disposal Services Weapon Part.
Disposal Services Weapon Part #3 (Ammo Sweeper)
In the same cache is the third Dead Space 3 Chapter 14 Disposal Services Weapon Part.
Disposal Services Weapon Part #4 (Compressor)
The fourth Dead Space 3 Chapter 14 Disposal Services Weapon Part is also inside the cache.
Disposal Services Weapon Part #5 (Conic Dispersal)
Same as above, the fifth Dead Space 3 Chapter 14 Disposal Services Weapon Part is inside the cache.
When you are ready, you can return to Ellie, in the Lab, in order to unlock the next chapter in line, A Change of Fortune.
