Dead Space 3 Chapter 11 begins when Isaac reaches the hangar where his team is waiting for him (following the events of Chapter 10), and it includes a large amount of collectables hidden in all sorts of places.
In Chapter 11, Isaac must recreate a S.C.A.F. experiment in order to be able to locate the Machine that controls the creatures, and for that to happen he needs to collect some parts to create a Probe.
Due to the higher number of Dead Space 3 collectibles that can be found in Chapter 11, players must use the hints and tips in the collectables guide below, because they reveal their exact locations.
NOTE: The guide doesn’t include the Dead Space 3 Chapter 11 Collectibles featured in co-op missions.
Dissection Hangar The signal-tracking experiment must be conducted via probing the neural pathways of a creature dubbed the Nexus. By recreating S.C.A.F.s research, Isaac and Carver may be able to locate their ultimate goal: the Machine that controls all the Necromorphs.
Hidden collectibles available: 35
Weapon Parts: 9
Log #1 (Audio Log)
You begin the mission, and exactly when you enter the Furnace Room (you pass by the Nexus specimen), you can find the first Dead Space 3 Chapter 11 Log on your left.
Circuit #1 (+2 Clip -1 Rate of Fire)
You go through the next door, and the RIG informs you theres a new suit waiting at the suit kiosk.
The suit kiosk in on your right side, and on your left side is a fuse box with the first Dead Space 3 Chapter 11 Circuit.
Circuit #2 (+2 Rate of Fire -1 Clip)
When you reach the place where you have to insert a battery to activate the heating system, if you look on the far left end of the room you can see a fuse box on the wall.
Inside is the second Dead Space 3 Chapter 11 Circuit.
Log #2 (Text Log)
When you have the objective to search for some parts to build a Probe, you arrive at a door that requires a key card (Plateau Access, the door that was unavailable in Chapter 10).
You head inside, and then you collect the second Dead Space 3 Chapter 11 Log thats in front of the elevator.
Artifact #1 (Unitologist Artifact 02)
You continue your path through the snow until you reach Delta Barracks. While facing the entrance, you can see that you can go behind the left corner.
You go there to find the first Dead Space 3 Chapter 11 Artifact.
Log #3 (Text Log)
Next, you head inside the barracks and you pick up the third Dead Space 3 Chapter 11 Log thats on the table on your right.
Log #4 (Text Log)
The fourth Dead Space 3 Chapter 11 Log is inside the barracks where you pick up the previous Dead Space 3 collectible, on a shelf in the left corner of the room (as you enter the door), next to the lockers.
Circuit #3 (+2 Rate of Fire -1 Damage)
Also inside the barracks is a locked door that requires a Tungsten Torque Bar.
If you open that door you can acquire the third Dead Space 3 Chapter 11 Circuit from the fuse box thats on the wall.
Weapon Part #1 (Repeater)
On a shelf inside the room you just opened using a Tungsten Torque Bar is the first Dead Space 3 Chapter 11 Weapon Part.
Circuit #4 (+2 Rate of Fire -1 Reload)
As soon as you enter the NX-02 Site (the large area where you have to search for three components), you collect the fourth Dead Space 3 Chapter 11 Circuit from the wall thats on your right side.
Then you return to the staging yard, where you have to deal for a second time with the big Necromorph you encountered in Chapter 9.
After the fight you unlock the optional mission named Armory and it is recommended to complete it as soon as you can.
Note: Optional Mission Armory begins now.
Armory Artifact #1 (Unitologist Artifact 03)
Instead of following your waypoint in the Staging Yard to the main objective, you follow the flares to a newly unlocked door.
After you get inside, you have to check the booth thats across the suits kiosk in order to find the first Dead Space 3 Chapter 11 Armory Artifact.
Armory Circuit #1 (+2 Reload)
You use the elevator to go to the second level, where the tram is, and then you use the next elevator to descent to the third level inside the armory.
When the elevator opens, you are prompted on screen about the optional mission.
You head through the next door inside a cylindrical room, and while standing on the bridge you use Kinesis to open one of the grilled doors on your sides in order to get the first Dead Space 3 Chapter 11 Armory Circuit.
Armory Weapon Part #1 (Stasis Amplifier)
Next, you exit the cylindrical room, and pass the column/pillar you look on the shelves on your left.
There you can find the first Dead Space 3 Chapter 11 Armory Weapon Part.
Armory Blueprint #1 (Contact Beam)
After that, you take the elevator even further down inside the armory.
Then, inside the room with three doors (where the wrapped bodies are), you head in the opposite direction from the unlocked door to find the Dead Space 3 Chapter 11 Armory Blueprint next to the lockers.
Armory Circuit #2 (+2 Damage)
You continue towards the objective and after you get ambushed you pass through another cylindrical room (the second one on this level).
As you enter the room thats after the cylindrical one, you might want to check the desk in front of you for the second Dead Space 3 Chapter 11 Armory Circuit.
Armory Log #1 (Audio Log)
The first Dead Space 3 Chapter 11 Armory Log is on the same desk with the Circuit collectible mentioned above.
Armory Weapon Part #2 (Plasma Core)
Next, you take the elevator inside a room with soldiers, and if you take a look down from the catwalk, you can spot the second Dead Space 3 Chapter 11 Armory Weapon Part on top of some boxes.
You eliminate any threat and then you go down using the cargo lift.
Armory Log #2 (Audio Log)
In the same room where you get the previous weapon part, you have to acquire the Armory Key.
Next to the desk with the key is the second Dead Space 3 Chapter 11 Armory Log.
Armory Artifact #2 (Unitologist Artifact 04)
After you have the key, you head back using the elevator and then you open the nearby door.
Then you walk until you reach the end of the tunnel. Right there, behind some SCAF boxes, is the second Dead Space 3 Chapter 11 Armory Artifact.
Armory Weapon Part #3 (Acid Bath)
You follow your locator all the way up until you end up in the area where the tram is.
Now you can find in this area a large cache, and if you open it up you can acquire the third Dead Space 3 Chapter 11 Armory Weapon Part.
Armory Weapon Part #4 (Stasis Support)
The fourth Dead Space 3 Chapter 11 Armory Weapon Part can be collected from the same supply cache mentioned above.
When youre done searching for collectibles, you return to the hangar where the Nexus creature is to trigger the next chapter.
However, Chapter 12 does not include any hidden Dead Space 3 collectables, hence you need to play until you unlock Chapter 13 (after the fight with the Hive Mind giant Necromorph).