When Trumpets Fade game guide is a step-by-step text guide that teaches players how to complete the 15th chapter in Captain America: Super Soldier.
It is also the 16th part of the full Captain America: Super Soldier text walkthrough.
The game guide offers additional information, tips and tricks that can be used to defeat all enemies in this chapter, as well as a video walkthrough posted on YouTube.
Failing to escape the facility in time, Captain America finds himself once again inside a Hangar, but he knows that he must find Falsworth before its too late.
Red Skulls plan and ultimate weapon was activated and Captain America must hurry up and find his friend.
His first task is to investigate the Hangar for clues on Falsworths whereabouts.
Objective 1: Get your bearings
Pick up the Dossier on the desk to the left and then approach the blueprints to the right.
Read the blueprints and the objective will change.
Objective 2: Escape the Hangar
Exit the room through the door in front of you and jump on the poles to avoid the flames.
Follow the tunnel and you will reach a large hall.
First go right and you will find a Scorcher Schematic, then turn back and follow the corridor to the left.
Advance and take out the Screamer, then use the cable to slide down.
Leap on the pole to the right and then jump again until you grab the ledge. Go right but make sure you avoid the hot steams.
Next you have to perform additional jumps until you reach a higher platform.
Go right and eventually, you will reach a larger platform, featuring three levels. Make sure you investigate each level/floor because you will find additional collectibles, film reels, Ceramic Eggs and Dossiers.
Keep in mind that while you are suspended on a pole you can always turn around, and dont forget to activate Captain Americas Tactical Vision to see all poles, ledges and platforms on which you can jump.
Pick up all items here and go to the bottom floor, where you will see a large door. Approach it and get ready, because you will be attacked by a helicopter.
When the helicopter appears, run to one of the cannons on the platforms above you, but dont forget to use your shield and protect yourself.
You also have to defeat several soldiers; otherwise you wont be able to mount the cannon. When all soldiers are dead, use the cannon to destroy the helicopter, and then return to the gate on the ground.
Decrypt the code and exit the area.
Pick up the Sleeper Reel on the desk to the left and the Dossiers on the ground.
Go left, enter the East Bastion and your objective will change.
Objective 3: Reach the Chapel
Open the gate to the right by decrypting the code.
To traverse the sewers, all you have to do is to follow your map. The blue doors on your map, mark all entrances and exits, therefore you cant get lost.
Make sure you pick up all items/collectables to unlock additional achievements/trophies.
When you exit the sewers you must reach the other side of the yard. You will notice that the path is blocked by multiple soldiers.
To your right, while facing the soldiers, is a platform which allows you to launch yourself and reach higher platforms by jumping on several poles and grabbing several ledges. Make sure you investigate these platforms after you kill all soldiers on the ground, because up on these platforms there are two AA Canons and a schematic.
To destroy the first cannon you must place an explosive charge, while the second cannon can be destroyed by an airstrike.
Destroy the cannons, kill all enemies and pick up all items, and then you can exit through the marked gate and enter the Chapel. When you enter the Chapel, the chapter ends and you will unlock a new achievement/trophy: Holding the High Note.
The next chapter in the game is called Church on Time.

