The Hall of Heroes is the ninth chapter in BioShock Infinite and it is available when DeWitt fails to call the gondola in Soldier’s Field.
To get to the airship, DeWitt and Elizabeth must travel to The Hall of Heroes in order to find a solution to their problem.
Although the actual chapter begins later, the guide follows the story from the moment the player uses the elevator available in Soldiers Field area.
There are some BioShock Infinite collectibles in The Hall of Heroes mission that are very well hidden, but their exact locations are revealed in the following BioShock Infinite collectibles guide.
Voxophone #1
When the elevator stops, get out, and pay attention to a locked door marked Staff Only (left side, just around the puppets in the center of the room).
Ask Elizabeth to open the door then destroy the automated defense system. After that, grab the first BioShock Infinite The Hall of Heroes Voxophone thats on the second set of desks in the middle.
NEVER SEEN THE FACE; Capt. Cornelius Slate; May the 30th, 1912

Kinetoscope #1
When you head outside of the building, the enemies will wait for you. Deal with them and then go in the the building with the sign Tickets.
If youre going through the door that opens right in front of the cannon, take a look near the left staircase. You should see the first BioShock Infinite The Hall of Heroes Kinetoscope near a wall. A
lternatively, you can use the other entrance of the building that leads exactly to the Kinetoscope.
Who Are the Vox Populi?

Voxophone #2
After that, go upstairs and check the handrails of the balcony to find the second BioShock Infinite Kinetoscope available in The Hall of Heroes.
A TRUE SOLDIER; Lance Cpl. Vivian Monroe; April the 10th, 1911

Voxophone #3
Next, get in the building across the street (the saloon/pub named The Fellow Traveler).
You can find the third BioShock Infinite The Hall of Heroes Voxophone in the kitchen at the back of the pub. It is held by a knife that is stuck in the cupboard.
VOX CONTRABAND INVENTORY; Sgt. Leander Manley; July the 6th, 1912

Voxophone #4
You can search for a secret Vox Populi code in the pubs bathroom, and if you can find the Cipher and its corresponding Code Book, Elizabeth will decrypt it for you to uncover a hidden treasure.
The code book is in the building across the street (the one you just visited), inside the canon. After you acquire it, head back inside the pub to decrypt the cipher.
In the second bathroom is a hat on a hat rack, and if you interact with it, you unlock a secret area. Go inside and grab the fourth BioShock Infinite Voxophone in The Hall of Heroes, located on the table in the middle of the room.
THEIR SUN IS SETTING; Daisy Fitzroy; May the 1st, 1912

Voxophone #5
Clear the sky-lines and then reach the platform that leads to The Hall of Heroes. After you dismount the sky-line, go downstairs and turn left to access a gondola (where you can pick up the RPG).
You can find the fifth BioShock Infinite The Hall of Heroes Voxophone at the back of the gondola, sitting on a chair.
A FINAL STAND; Capt. Cornelius Slate; July the 6th, 1912

Kinetoscope #2
At the top of the platform you get attacked by some enemies. Get rid of them and go next to the entrance of The Hall of Heroes.
Before getting inside, take a look to your right to spot the second BioShock Infinite The Hall of Heroes Kinetoscope.
Who Needs the Power Company?
In order to start the chapter named Inside The Hall of Heroes you must get through the large doors.


