Dan Ayoub’s announcement comes almost two months after the first Halo Wars 2 beta, and also presents the changes that will be made based on the feedback received from the players.
During the first beta for Halo Wars 2 players reported multiple connectivity issues as well as de-synchs, and that’s what 343 Industries will fix first.
Furthermore, the studio will work on unit tuning, stability, will make some improvements to the UI and flow, and will change the game pacing.
According to Dan Ayoub, the game’s controls will also be improved and more controller configurations are tested.
The Leader Powers will also be tweaked, and they will be “more straightforward, easier to use, and understandable as to how the powers are evolving.”
Bases will also suffer modifications, some of them being visual, in order to reflect their state while defending, attacking, building or upgrading.
The feedback received during the first beta will also change the total number of units a player can build. Dan Ayoub confirmed that they already increased the unit population count and, if possible, they intend to increase it again before launch.
While the first Halo Wars 2 beta featured only two game modes, the studio assures fans that the final game will offer more than that. Some of them will allow fans to play for hours, while others will end in 5 minutes.
Halo Wars 2 is a real-time strategy game developed by 343 Industries and Creative Assembly for Xbox One and Windows 10.
It will be released in February 2017, but you can already pre-order the physical version of Halo Wars 2 for $59.96.
For additional news about the game and the next beta, follow the official Halo page on Facebook.