Lost Planet 3 Text Logs Locations

Similar to the Audio Logs, the Lost Planet 3 Text Logs Locations revealed below must he found by all players who wish to get all collectibles available in Lost Planet 3.

The Text Logs along with the Audio Logs must be found in order to get the Master Cataloger achievement/trophy; however, unlike the latter, there are only 21 hidden Lost Planet 3 Text Logs.

A Text Log in Lost Planet 3 is usually a letter sent by in-game characters to their families and friends.

These letters offer additional information on what these characters saw and how they felt while exploring the frozen planet.

Most Text Logs in Lost Planet 3 are located on the ground but some of them can also be found in places that are hard to reach without the proper equipment.

Even if these Lost Planet 3 collectables become available as soon as the game starts, some of them can’t be acquired until later in the game when your character unlocks all upgrades.

The following collectibles’ guide refers to all Lost Planet 3 hidden Text Logs, revealing their exact locations through a series of hints; and also showing you how to get them, with the help of a video guide that should be used if you encounter difficulties in finding these items.

The text guide respects the order presented by the Lost Planet 3 Text Logs video guide above.

Lost Planet 3 Text Logs Locations Guide

Area: The Hangar (Upper Hangar)

Text Log 1

The first Text Log in Lost Planet 3 is located inside the Hangar, and can be retrieved as soon as you enter the main base. Watch the introductory cutscene, and then advance down the southern corridor towards the elevator.

Eventually, you will reach a small square chamber, and the text log should be on the right side.

Text Log 2 

The second Text Log is also inside the Upper Hangar, and can be found after the first one. Head down the main corridor and move towards the elevator, but make sure you check the barracks on the left side. Enter the barracks and around the central bed.

On the opposite wall is a table and on it the Text Log.

Area: The Hangar (Basement Level)

Text Log 3

The third Audio Log in Lost Planet 3 is in the hangar’s basement. Take the elevator down, and check the northern room where you will see some reactors.

Next to the said reactors you will also notice some stairs and a small fence keeping you away from them. On the fence is the Text Log.

Area: The Hangar (Main Deck)

Text Log 4

On the Main Deck of the Hangar, you can find another Text Log. From the elevator and the Rig Platform, cross the cavern following a straight path to the north and you will see a console and an engineer working nearby.

Descend the stairs and look on the ground to locate the collectible.

Area: White Canyon Junction

Text Log 5

After you save Laroche, Braddock will send you to Diaz Cavern. There is only one path to follow, but stay alert because there is a Text Log nearby.

Move towards the position marked on your HUD and you will eventually find a chest on the right side of the path. Across the chest you will see some crates.

Look behind them for another Lost Planet 3 collectible, and then head to Diaz Cavern.

Area: The Hangar (Upper Hangar)

Text Log 6 

When you retutn to the Upper Hangar to see Dr. Kovac, you will enter a new area that was opened for you. Cross the barracks and then the next corridor to reach the kitchen.

Make sure you enter the kitchen through the right entrance and then turn left to spot the text log on a table in the corner of the room.

Area: Bailey’s Crossing

Text Log 7

In Bailey’s Crossing area, once you kill all enemies, locate the central structures covered by ice. Look for some stairs that allow you to ascend, and encased in ice you will find the seventh Audio Log.

Area: Shackleton’s Peak

Text Log 8

In Shackleton’s Peak, you will be asked to dock your Rig with the Tram Station. While moving towards your objective, you will eventually see a small tower near the tram station, and on your left side while moving north.

Using your grappling hook check the highest platform of the tower to find the eighth Audio Log.

Text Log 9

The next Text Log is also located in Shackleton’s Peak. After you restore the power for the second station in order to move the Rig up the mountain, you will have to use your hook to reach the control panel.

After you climb once, you should see a tram on the right side of the first ledge, and next to the tram’s support is the text log, which is also encased in ice.

Pick it up, and then use the hook to ascend towards the control panel which activates the second station.

Text Log 10 

After you activate the fourth station for your Rig, you will be asked to realign the rail. The lever that allows you to complete the objective is on an upper platform, close to the fourth station. While facing the lever, turn around and look on the ground.

Next to the ammo crate is another Lost Planet 3 Text Log.

Text Log 11

On your way to the fifth station that must be activate, you will eventually exit the caverns and you will be ambushed by multiple Akrids. To advance you have to take them out then move through two large pipes. When you exit the second pipe, you should see several crates covered by snow.

Look behind the last crate to your right, while facing the waypoint up on the next ledge (the spawning area for your enemies). Pick up the collectible, and then advance through the tunnel behind the spawning portal.

Area: Shackleton’s Peak (Shackleton’s Peak Summit)

Text Log 12 

The moment you reach Shackleton’s Peak Summit, follow the path to the left, towards the fifth station and you will reach a larger area.

In front of you should be the reactor for the fifth station and the stairs you have to climb; however, you have to turn left while facing the reactor and check the rocks on the other side of the zone to find the Text Log.

Text Log 13

After you defeat the Akrid similar to a crab, on top of the mountain, you will have to activate the Com-Dish. Enter the main base, and find the control panel.

Near the control panel that must be activate, is another Text Log (left side while looking at the panel).

Area: Marshall’s Gorge

Text Log 14

After you get the winch for your Rig, you will receive a new quest, and you will be asked to find a Thermal Pocket. Fast travel to Bailey’s Crossing and then to Marshall’s Gorge.

When you enter the area, exit your rig and move straight ahead to locate a ravine. Descend using the hook and look around for an encased Text Log, on the ground.

Area: Marshall’s Gorge (Unknown Structure)

Text Log 15

When you complete the exploration of the first unknown structure you will enter the second one, and you will be asked to explore it as well.

Follow the main passage which will lead you to a larger chamber, where you should see an Akrid fleeing. When you step inside the room, the door behind you closes. Turn left and in the corner of the room, is the text log.

Text Log 16

Moments after you find the previous collectible, you will enter another room, filled with crates. Turn right and notice the pile of three crates located near the wall.

Look behind them and you will find another text log.

Area: Pickett’s Folly

Text Log 17 

When you enter Pickket’s Folly for the first time, you will be sent to find some medicine.

The text log in this area can be found in the southern part, while advancing towards another zone. The Text Log is near the mountain and a large rock, on the ground.

Area: Camp of the Forgotten

Text Log 18

Once you get access inside the Camp of the Forgotten, you will have to defeat a new boss, named Sieragz.

As soon as the creature is dead, while facing the gate it managed to break, turn right and you will see a small compound. On the right side near the stairs is anther Text Log.

Text Log 19 

After you get the previous collectible, return to the inner courtyard and on the right side locate the butcher. The vendor also holds the text log on his counter.

Area: Zebra Station (Armory)

Text Log 20

When you get to the Zebra Station, sent by Mira, you will have to find the armory. Eventually, you will use an elevator with a turret on it, to enter a round room.

After you kill all flying Akrids inside the room, destroy the spawning point in front of the turret and you will unlock the chamber with the console that allows you to open the armory. Near the console, is the text log.

Area: Marshall’s Gorge

Text Log 21

Before starting the final part of the game, along with Gale, travel to Marshall’s Gorge. Assuming that you have purchased all upgrades, use the winch to get across the large rock on your right side and enter the science facility.

Once the scanning sequence ends, proceed through the main gates, and turn left in the next area (main chamber).

Look up for a point that allows you to attach your magnetic hook, and you will reach a balcony. On the ground is the final Lost Planet 3 Text Log.

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