Batman: Arkham Origins Industrial District Collectibles Locations

Batman: Arkham Origins Video Game Details

Genre: Action-Adventure/Open-World 1

Developed by: Warner Bros. Games Montreal 2

Published by: Warner Bros. Interactive Entertainment 3

Platforms: Xbox 360, PC, PlayStation 3, Wii U 4

Release date: October 25, 2013 5

Batman: Arkham Origins Industrial District represents one of the four districts available in the north side of the map and it includes the Sionis Steel Mill.

You can hack the Comms Tower early in the game and you can also destroy all the Enigma Relays, but you can’t collect all Enigma Datapacks without the proper upgrades. There isn’t any Cyrus Pinkney Plaque in the district, but instead there are three Anarky Tags.

Even though Sheldon Park appears as a different district on the world map, the game considers it as being part of the Industrial District. Therefore, our maps feature all the collectibles in both areas and the video guide shows how to get all of them in order.

Batman: Arkham Origins Industrial District Collectibles Guide

Total number of collectibles: 44

Enigma Relays: 10

Enigma Datapacks: 30

Anarky Tags: 4

Cyrus Pinkney Plaques: N/A

Batman: Arkham Origins Industrial District Enigma Datapacks Locations

Enigma Datapack #1

To get the first Enigma Datapack you need to have the Glue Grenade upgrade. Head inside the Gotham City Light & Power building and look for two steam pipes. Block them with grenades and then get the collectible.

Enigma Datapack #2

On the roof of Gotham City Light & Power building you will find a generator connected to a lockbox. Use your Shock Gloves to charge the generator and unlock the second Datapack.

Enigma Datapack #3

On the front side of Wonder Tower is a lockbox connected to three switches and a pressure pad. Stand on the pad to lit the switches and throw Batarangs on the ones to the left and right, then use a Remote Controlled Batarang to hit the one in the center. You must do this quickly since you have a timer. Now go below the lockbox and grab the Enigma Datapack with the Batclaw.

Enigma Datapack #4

The Datapack is inside a lockbox that is hanged on the chain of the crane that is holding a platform. Glide to the pressure pad that is on the boat below you and then quickly get back to the platform to grab the Datapack with the Batclaw.

Enigma Datapack #5

To get the fifth Enigma Datapack you just need to slide through the gap of the cage that holds the collectible.

Enigma Datapack #6

Search for a destructible wall using your Detective Vision (street level) and destroy it with Explosive Gel to get the Datapack collectible.

Enigma Datapack #7

In order to collect the seventh Datapack in the Industrial District search for a console near some dish antennas and input the password UNTRUE in your Cryptographic Sequencer.

Enigma Datapack #8

The Enigma Datapack is behind a destructible wall, but you can’t grapple on the ledge to reach its position. Climb on top of one of the two industrial towers that are nearby and glide towards it, but pay attention not to hit the metallic structure above the ledge or you’ll miss your landing. Now all you have to do is use Explosive Gel on the weak wall.

Enigma Datapack #9

This Datapack is trapped in a cage that has three steam pipes. Use a Glue Grenade on each one and then secure the Datapack.

Enigma Datapack #10

To get this you need to hack a console with the Cryptographic Sequencer. However, it requires three passwords: COMPLICATE, ENTANGLE, PERPLEXITY.

Enigma Datapack #11

Stand on the pressure pad nearby the lockbox and then use the Batclaw to grab the Enigma Datapack.

Enigma Datapack #12

The lockbox containing the Datapack is inside a cage and it has two switches on its sides. Spray Explosive Gel on the left one and then stand on the pressure pad that’s a few steps away from your position. Detonate the gel to activate the second switch and use a Remote Controlled Batarang through the opening to hit it. Now you can use the Batclaw to snatch the collectible.

Enigma Datapack #13

Use the Detective Vision on top of the Amertek building to track down a weak wall. Break it with Explosive Gel and collect the Enigma Datapack.

Enigma Datapack #14

This Enigma Datapack requires the Shock Gloves. First, charge the portable generator to activate the pressure pads. After that, run across them to open a small gap and quickly slide through the gap to reach the collectible.

Enigma Datapack #15

The Datapack is on the roof of the Comms Tower, but you can’t use the Grapnel gun to reach it. Instead, glide from the nearby industrial tower and build some momentum using the Dive Bomb technique.

Enigma Datapack #16

To get the sixteenth Enigma Datapack you simply need to head on the roof of the Steel Mill to pick it up.

Enigma Datapack #17

Also on the roof of the Steel Mill is a lockbox connected to a generator. Charge it with the Shock Gloves and secure the Datapack with the Batclaw.

Enigma Datapack #18

While still on the roof glide down a little to find a cage with an opening at the bottom. Slide through the gap and get the Datapack collectible.

Enigma Datapack #19

The last Enigma Datapack that can be found outside in the Industrial District can be tricky because it tests your agility. Inside the building there are three switches but you can’t hit all of them with Batarangs if you don’t change your position. Hit the easiest one and then you have ten seconds to hit the other two (or you could use a Remote Controlled Batarang on the first one while you are already positioned to get the second one).

Enigma Datapack #20

When you enter the Steel Mill look high above the ground for a metallic rail. The Enigma Datapack is on the rail and you can snatch it with the Batclaw.

Enigma Datapack #21

There’s a destructible wall inside Sionis’ Office. Tear it down with Explosive Gel to reveal a secret room that holds an Enigma Datapack.

Enigma Datapack #22

As you enter the Loading Bay Depot head left to reveal another destructible surface. Destroy it to find the Enigma Datapack.

Enigma Datapack #23

Under the staircase that leads to Sionis’ Office there is a hidden Enigma Datapack. However, you can’t get it from this location. Go back to the Loading Bay Depot where you found the previous collectible and search for a ventilation grate (left side as you climb the first stairs). Use that ventilation system to get under the staircase.

Enigma Datapack #24

When you enter the Warehouse have a peek under the staircase. Drop down from the middle of the staircase (or go around the shipping container) to reach the Datapack’s position.

Enigma Datapack #25

Go around the shelves in the Warehouse to discover a locked room. Use the Cryptographic Sequencer to open the door (the password is COMPOUND) and head inside the room. Use the ladder to go down in the sewers, deploy three Glue Grenades to block the steam pipes, and then secure the Datapack collectible.

Enigma Datapack #26

On the left side of the Warehouse is a small room that is locked. You can’t open the door, but you can use the Remote Claw to deploy a wire to the anchor point above the room. Then zipline on the wire to smash the breakable wall so you can get the Enigma Datapack.

Enigma Datapack #27

In the Concealed Room you can clearly see the Enigma Datapack inside the Warehouse Depot, but the access gate is locked. Slip a Remote Controlled Batarang through the gate’s slot and use it to hit the switch on the left. Now you can slide under the gate and grab the collectible.

Enigma Datapack #28

The Enigma Datapack in the Hidden Facility Maintenance area is inside a lockbox that is behind a locked door. You can’t use the Cryptographic Sequencer through the bars, so look on the ceiling of the corridor for a broken pipe. Grapple inside to reach the inaccessible room and use the password COMPLICATE to open the lockbox.

Enigma Datapack #29

Inside the Drug Lab there’s a portable generator at the bottom of the stairs. Charge it in order to open the small door of the conveyor belt and then snatch the Enigma Datapack with the Batclaw.

Enigma Datapack #30

There’s another generator inside the Drug Lab that is connected to a mechanism with a large wheel. You need to charge the generator to set the wheel in motion and bring the final Datapack towards you. As usual, use the Batclaw to grab it through the small opening.

Batman: Arkham Origins Industrial District Anarky Tags Locations

Anarky Tag #1

For the first Anarky Tag check the north-east side corner of the Wonder Tower in Sheldon Park.

Anarky Tag #2

The second Anarky Tag is painted on the Gotham Light & Power building on the water side. In order to see it you have to climb the pipe that is headed down in the water.

Anarky Tag #3

The third Anarky Tag found in Industrial District can be found in an alley near the Amertek building.

Anarky Tag #4

Check the roof of the Amertek building to find the fourth Anarky Tag.


Batman: Arkham Origins Industrial District Enigma Datapacks Locations Video Walkthrough

Batman: Arkham Origins Walkthrough – Industrial District Datapacks Guide.

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Alex GODZYLLA

About the Author - Publisher at VGFAQ
By Alex GODZYLLA: Playing video games since his early years, Alex is currently working as a publisher for VGFAQ. When not spending his time with PCs and video game consoles mods, he likes to create quality content for YouTube and hang out with his friends on Facebook or Google+. He likes everything related to computers and technology, and he loves collecting video games. Did Alex help you find the answers to your questions? Return the favor by sharing this article with your friends, using the buttons below.

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